Horizon
canvas_mesh.hpp
1#pragma once
2#include "canvas/canvas_patch.hpp"
3#include "common/common.hpp"
4#include "clipper/clipper.hpp"
5#include <atomic>
6
7namespace horizon {
8class CanvasMesh {
9public:
10 void update(const class Board &brd);
11 void update_only(const class Board &brd);
12 void prepare_only(std::function<void()> cb = nullptr);
13
14 class Layer3D {
15 public:
16 class Vertex {
17 public:
18 Vertex(float ix, float iy) : x(ix), y(iy)
19 {
20 }
21
22 float x, y;
23 };
24 std::vector<Vertex> tris;
25 std::vector<Vertex> walls;
26 void move_from(Layer3D &&other);
27 void copy_sizes_from(const Layer3D &other);
28
29 float offset = 0;
30 float thickness = 0.035;
31 float alpha = 1;
32 float explode_mul = 0;
33 std::atomic_bool done = false;
34 };
35
36 std::map<int, Layer3D> &get_layers()
37 {
38 return layers;
39 }
40 const std::map<int, Layer3D> &get_layers() const
41 {
42 return layers;
43 }
44 std::pair<Coordi, Coordi> get_bbox() const;
45 CanvasMesh();
46 void cancel_prepare()
47 {
48 cancel = true;
49 }
50
51private:
52 CanvasPatch ca;
53 std::map<int, Layer3D> layers;
54 std::atomic_bool cancel = false;
55
56 void prepare(const class Board &brd);
57 void prepare_work(std::function<void()> cb);
58 void polynode_to_tris(const ClipperLib::PolyNode *node, int layer);
59 std::vector<int> layers_to_prepare;
60
61 void prepare_worker(std::atomic_size_t &layer_counter, std::function<void()> cb);
62 void prepare_layer(int layer);
63 void prepare_soldermask(int layer);
64 void prepare_silkscreen(int layer, int soldermask_layer);
65 void add_path(int layer, const ClipperLib::Path &path);
66};
67} // namespace horizon
Definition: clipper.hpp:137
Definition: board.hpp:47
Definition: canvas_mesh.hpp:16
Definition: canvas_mesh.hpp:14
Definition: canvas_mesh.hpp:8